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Others have been interested
in recognizing sketches of UML diagrams.
Hse developed a wizard of oz experiment and determined that users preferred a sketch-based tool to a mouse and
palette tool. Damm and others created
a tool called Ideogrammic UML which recognizes UML class diagrams uses a
graffiti-like implementation. Users
are required to draw objects in a particular direction and in a single
stroke. This is not always intuitive
since some objects don’t look like they are sketched. Queen’s University also developed a system
for recognizing UML class diagrams where recognition is done on stroke length
compared to the drawn perimeter. This
could cause some false positives since the letter M could be recognized as a
rectangle using this metric.
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UML diagrams have been found
lacking simple ways to describe agent-based technologies (Odell, Parunak, and
Bauer, 2000). Bergenti and Poggi
(2001) have created a CAD system to input UML diagrams for agent-based systems. The system requires designers to enter
their diagrams using a rigid CAD interface rather than allowing designers to
sketch as they would naturally.
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Much research has been done
on indexing audio-visual material (Brunelli, Mich, and Modena, 1996). Researchers have attempted to label the
video with salient features within the video itself, focusing on the recognition
and description of color, texture, shape, spatial location, regions of
interest, facial characteristics, and specifically for motion materials,
video segmentation, extraction of representative key frames, scene change
detection, extraction of specific objects and audio keywords.
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While not much research has been done using sketch recognition
to label and index a particular moment in video, a considerable body of work
has been done using sketch recognition to find a particular moment in a
pre-indexed video (Kato, Kurita, Otsu, and Hirata, 1992; Cho and Yoo, 1998;
Jacobs, FinkelStein, and Salesin, 1995).
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